In a world where the sun has gone out, society survives in sacred trees that provide their own light and warmth. Six adventurers set out to find a sprout to build a new Tree City, a Shadara.
Genre: Aventure / Exploration
Platform: Tabletop RPG
Target: Beginner and Experimented
Players: 2 to 6 players

Time: 4 weeks
Team: 12 people
Shadara is a french tabletop role-playing game in which you explore a sunless world, where civilizations gathered around giant and bright trees: the Shadaras. 

Through factions battles, political conspiracy, and the exploration of the deserted land of Zalam, discover the secrets and the mysteries of this world...
Software
Genesis

Shadara takes place in a parallel universe, at a time similar to our antiquity. However, the sun has disappeared, and the populations have gathered around large luminous trees called the Shadaras, in order to escape from the dark zones called the Zalam.
The world

The world is divided into three types of zones.
The Zalam, a place of almost uninhabited darkness.
 the Shadara, where the light is and where the wealthier populations live.
The periphery, between the Zalam and the Shadaras.
It is in the periphery that the poor populations live, called Albatrosses because they have very pale skin due to their lack of light.

Characters

You will have the choice between 6 characters very different from each other. 

 Characters are made up of characteristics, skills, passives and health, energy points, morals and personal goals.
Inside
Shadara is a student project that we realized with 5 game designers and 5 artists. For this project, we had an imposed theme: "The world after".

For this project I participated in the creation of the characters, the universe and the quests. I did the whole layout with the assets. The game artists came afterwards to dress up the layout.
Post Mortem
This project went very well with a solid and attentive team. Having no notion of tabletop role-playing, I remained attentive to the advice and opinions of my fellow students. I am satisfied with the result
Positive Points
- Poetic and well developed universe
- Coherence in the proposal of universe, characters and game mechanics
- Development of the lore, factions, character background
- Good features related to energy, zones and dice board
- Organization of the team work
- Quality of the deliverables and presentation materials
Negative Points
- Work on the rules of the game remains on the surface
- Further develop specific role-playing rule points
- Thinking about characters as a group, with dedicated mechanics
Game Design
Axel BASSELIER-MARCHAL
Marianne BRUSSET
Léonie RICHARD
Killian DIBOUES
Alyssia TIREL
Mélanie RODRIGUES PENTEADO

Game Artists
Elias Baudu
Marie Faby
Yasmina Bouazza
Julien Souhaité
Ilona Demay
Lucas Renard

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